mohit

I started in a game engine and ended up in billing systems.

Game engines are an odd way into web development, and a useful one. You learn early that a thing only feels real when a lot of small parts agree with each other, and that most of the work sits in the parts nobody is meant to notice.

Since then it has mostly been products where being wrong is expensive — commerce, billing, internal tools people sit in all day. I like that kind of work. When a checkout charges someone twice or a dashboard shows a number that is a day old, nobody has to be persuaded that it matters.

Some of that has been mobile. I shipped native Android in Kotlin early on, then spent longer in React Native, on an app where the same screens had to serve three kinds of user and keep working on phones that were not new.

I build Saroh in my own time — website, commerce, appointments and CRM in one system. It is the only thing I have built where every decision is mine, design through to deploys, which is also the only reliable way to find out which of your habits were any good. The code is public.

whenwhere
2023→SarohOne system to run a business, in my own time.
2025–26Dattam LabsClient work, at a studio that builds for other people.
2021–24HivepathThree years, mostly on one commerce platform.
2020–21FreelanceClient sites end to end, on my own.
2020Making gamesUnity, before I built for the web.

What I actually shipped at each is on the work page.

Open to work — remote, or hybrid.