How I went from building game worlds to building real products.
The beginning
I started by building worlds — literally.
Before the web, I made games in Unity. I spent my nights working on scenes, lighting, cameras and animation — and learned how lots of small parts come together to make one thing feel real. That way of thinking has stayed with me ever since.
Watch the early Unity workLearning the craft
Freelancing taught me to build for real people.
At Savimo I built websites for clients from start to finish, using React, Gatsby, Node and Firebase. Real deadlines and real users taught me what matters most: shipping work that actually holds up once people depend on it.
Scaling up
Then I moved from building pages to building platforms.
I spent three years at the startup Hivepath, helping ship full products from the ground up. I learned to think beyond single screens and build the systems behind them — the kind other people build on top of.
What I'm building today
Today I build products people rely on.
By day I'm a software engineer at Dattam Labs, building software used by real customers. In my own time I work on Saroh — my own platform for creators, where I do every part myself to keep learning and to own something end to end. It's open source, so others can learn from it too.


